Curriculum Design

Case Study 01

Behavioral Curriculum Architecture

CS01

Project Type

Curriculum system design

Role

Course designer & instructor

Scope

Three-course sequence

Executive Summary

A curriculum architecture that sequences design learning from fixed composition to motion and interaction systems, building toward user experience design.

Framework

Design across modalities

Graphic design education has historically been organized around tools and media. This curriculum reframes that logic, structuring learning around how designers think across time, interaction, and behavior rather than what software they use.

Sequential Design

Transitioning from static design to temporal systems

Students explore pacing, rhythm, and narrative through motion-based exercises, translating print layouts into time-based structures.

Interaction Design

Extending temporal logic into interactive systems

Students develop microinteractions, state changes, and feedback behaviors, transitioning from screen styling to behavioral modeling.

User Experience Design

Applying research and testing to full experience systems

Students develop full UX pipelines, from persona modeling and IA through wireframing, usability testing, and interactive prototyping.

Impact

01

Scaffolded progression across fixed, motion, and behavioral modalities

02

Shift from fixed design thinking to behavioral systems reasoning

03

Integrated research and validation across the full sequence.

04

Portfolio-ready UX workflows for graduates entering product roles.

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